AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in Qatar: Q3 2024 Performance
Explore the performance trends of the leading slime games on iOS in Qatar during Q3 2024, highlighting their weekly revenue, downloads, and active users.
In the third quarter of 2024, the performance of slime games on iOS in Qatar displayed interesting trends across different applications. Here's a closer look at the top five slime games, based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC saw a peak in weekly revenue at $190 in late July, followed by a decline towards the end of August and a moderate recovery to around $92 by the end of September. Downloads started low, with a few weeks reaching up to 9. Active users fluctuated, starting at 96 and gradually decreasing to 57 by the end of the quarter.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a varied revenue pattern, starting at $64 and hitting a low of $40 in late September before ending the quarter at $60. Downloads were sporadic, with a notable increase to 55 in early September. Active users increased significantly from 61 to 78 over the quarter.
Fluid Simulation, developed by Pavel Dobryakov, maintained a steady revenue stream, peaking at $60 in mid-September. Downloads were minimal, with a high of 8 downloads in late July.
Goo: Slime simulator, ASMR from Exomind LTD showed consistent revenue, generally hovering around $38, with a slight drop to $27 at the end of September. Unfortunately, there were no downloads recorded throughout the quarter.
Finally, Super Slime Simulator by Dramaton LTD displayed a stable revenue pattern, ending the quarter at $22. Downloads peaked at 48 in late July but dropped significantly towards the end of the quarter. Its active users started at 69, experiencing fluctuations before settling at 49.
These trends provide valuable insights into the performance of slime games in Qatar, illustrating varied patterns in revenue, downloads, and user engagement. For more insights, visit Sensor Tower.